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THe buildings still die, but it will be much slower- giving time to get the money (enough for a palace upgrade or a 3rd temple to krypta) - This will usually happen day 6. When you discover this, uncheck all these new buildings from the repair route- immediately build a rogue's guild to use extort(the trading post has 9000 gold by default) If dragon's attack while the rogue's are under construction- use the red spell (wither) on them. The nearby group is guardhouses+ trading post. In the wilderness there are two groups of buildings.
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All the later waves should be free because your money making system should be enough enough for you / and your skeletons will have reached critical mass. There are two major crisis points- Day 6 you should see about 4 dragons. I went through it just an hour ago to make sure everything works. It's much easier to clear the free expert quests like wrath of lich queen and dark forest than this one. Tomb of Dragon King- Like Elven Treachery, I think it's weird that it's so much harder than the other expert quests, since unlocking it from the advanced quests implies that it's supposed to bridge you between advanced and expert. the dragon one is the one where you have to kill 3 lairs to find the fourth one or something, random normal dragons keep raiding me and no one defends :c I remember that one you just had to strategically place buildings and let them get destroyed until he left. are all key to beating missions.įor example, if the dragon one you're talking about is the one with vendral, no one is going to fight him because no one can fight him until you get the item. Learning about statues and loyalty, which heroes will raid lairs on their own, who goes for what bounty flags, what drives those decisions, etc.
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Learning the ins and outs of how to best manipulate the AI is the key to winning the harder quests. Heroes rarely do exactly what you want them to. Majesty is mainly tricky because of the AI. Destroy lairs pretty much as you see them.Īlso try spreading out all your guilds evenly in a circle, and always utilize one or two guard houses. Originally posted by BrickHouse:For the ratmen one, I remember I had to consistently keep clearing out rat's nests even while getting attacked in order to keep their numbers down. It's a few specific missions I'm stuck on cos of this, the one with the hundreds of ratmen (just get swarmed, no one defends, allowing them to build up into an unstoppable force, die) the one with dragons (NO ONE attacks them even with 5k on them, meaning they kill everything) and the minotaur wave defence one (again, no one attacks, die). Distance matters too, place 100 on a building a hero is next to and they rarily pass up, but wont bother traveling there for that. 100 gold is generally enough for rogues and elves to get interest, but higher may be needed for other heroes. *Call to Arms (Warriors Guild) helps calling heroes if needed. *If you have problems with Ratman place guardhouses near sewers. *Similar with guilds, heroes defend those. *If they do indeed attack the palace, everyone goes into "Defend the Realm" mode and defend it. Originally posted by Hassat Hunter:There's nothing to fix, welcome to Majesty.